AI Insights · Timothy · October 2024
Top 5 2D Anime Games in the UK: Q3 2024 Performance Insights
Discover the performance trends of the top 5 2D anime games in the UK during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the 2D anime games category in the United Kingdom saw varying trends across the top five applications on a unified platform. The data, sourced from Sensor Tower, reveals intriguing insights into the performance of these games in terms of weekly downloads, revenue, and active users.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. demonstrated notable fluctuations in weekly revenue, with a peak of approximately $287K at the end of August. Weekly downloads remained relatively stable, hovering around 1.5K to 2K, while the number of weekly active users showed a slight decline from around 40K at the start of the quarter to approximately 37K by the end of September.
Magicabin by IVYMOBILE INTERNATIONAL ENTERPRISE LIMITED experienced a steady decline in weekly downloads, dropping to zero in the last weeks of the quarter. Despite this, weekly revenue was fairly consistent, with figures around $50K for most of the quarter, and active users maintained a range of 15K to 19K throughout.
Hero Wars: Alliance RPG, developed by Nexters Global LTD, showed a significant increase in weekly revenue, reaching up to $76K by the end of September. Downloads also increased notably in early September, peaking at 8.6K. The active user base grew from approximately 18K in July to over 20K by the quarter's end.
Fate/Grand Order (English) from Aniplex Inc. saw a gradual decline in weekly revenue, starting at $66K and falling to around $7K by the end of the quarter. The game’s downloads remained low, with figures consistently below 300. Active users showed a slight decrease, starting at around 9K and dropping to about 8.5K.
Legend of Mushroom by Joy Net Games maintained relatively stable revenue figures, ranging from $28K to $43K over the quarter. Downloads saw a downward trend, decreasing from an initial 3.5K to 1.3K by September. However, the game retained a substantial active user base, fluctuating between 23K and 29K.
For more detailed insights and data, visit Sensor Tower.